Name: Nester Pennyrod
Species: Ghostwise Halfling
Sub-Class: Archfey Patron (Boonswoggle)
Alignment: Chaotic Neutral
Faction: Underdark Trading Company
Personality: Typically, Nester is a jovial type of criminal, so long as he is acquiring gold. His attitude will turn sour if he is cheated or loses a sum of currency. Some would call him a habitual liar but he doesn't lie out of habit or even necessity. He lies frequently to keep his Deception skill sharp.
Ideals: Gold is the only treasure worth possessing, but it is not worth murdering someone over. It is far better to convince someone to hand their treasure over willingly (albeit under fraudulent conditions).
Bonds: Boonswoggle, King of Leprechauns; his Warlock Patron. Dagon, a bandit leader whom Nester swindle out of a large sum of money. Lester Pennyrod; his father.
Flaws: Nester will do anything to acquire wealth, including betrayal but usually stopping before murder. He also cannot stand to be restrained; as such, he will bribe, lie, threaten, or otherwise coerce captors until he is free.
Backstory: Nester Pennyrod grew up in the Underdark City of Thamgrun, a city populated primarily of Dwarves, with a minority of Drow Elves and his clan of Ghostwise Halflings. Nester's clan, the Pennyrods, were merchants of various "Overworld goods". His family is large, with many siblings and cousins throughout the city and in the world above.
From a young age, Nester learned that deception and cheating were an effective way to obtain what he wanted out of life. He learned to play "Liar's Dice" and made a decent sum of money playing it; However, his reputation as a cheat soon began to spread throughout the city.
Nester started the Underdark Trading Company, primarily as a way to get out from under his father's gaze, but also to allow him to travel to various other cities where he could find new suckers to relieve of their coin. His father, Lester Pennyrod, was a respectable business man who did not appreciate the problems and disrepute that his cheating and swindling brought upon the family and was happy to see him go out into the world. He commanded Nester not to mention his clan name in his "business" dealings before giving him his blessing to go forth unto the world.
On his first trip out, with a bag full of gold, he decided to venture to the Halfling Shire of Shimmerdale. En route, he was beset by bandits. As he did not purchase an armed escort he was easily overwhelmed and captured. Bound in the back of his cart, Nester pleaded with the bandit leader, Dagon, that with his cooperation he could make them an even greater sum of gold than the modest sack he was carrying.
The bandit leader smiled with greed as he assented. He and his four criminal comrades escorted the halfling to Shimmerdale, where Nester began his real work. He met with the wealthier families in town and began talking about his new business venture that is yielding massive sums of money. This investment opportunity would yield gold of over 50% return per year, trading magical artifacts and potions. However, this was only a half truth. Nester was starting a pyramid scheme where he merely shuffles money around from place to place, while also cheating at Liar's Dice.
His time spent in Shimmerdale was lucrative, turning his modest sum of a hundred gold pieces into nearly a thousand within a fortnight. He hid the vast majority of his earnings from Dagon and his crew, paying them a small pittance, keeping them happy with food and drink at the local inn. However, as the fortnight came to a close, Dagon was eager to be on his way with more than his share of the gold.
Nester told him that he had buried it away in the woods and led Dagon alone into the forest, adjacent to Shimmerdale. After an hours walk, he came to a gnarled tree and started digging in the roots. He withdrew a small but heavy chest. Nester opened it revealing to Dagon that his share of the gold was here. Dagon grabbed the chest and went upon his merry way, unknowing to the fact the chest was full of lead and he had merely seen an illusion. He would not discover this until after he rejoined his cohorts in Shimmerdale.
As Nester was leaving the forest with the real gold, he heard a booming voice, jovial and happy. Then a man, dressed in green and gold appeared before him: pudgy with hair the color of crimson.
"Behold! I am Boonswoggle, King of Leprechauns! Your skills in deceit and love for gold has beckoned me and I find you worthy to be my servant!"
Nester conversed with him for awhile and soon decided to take his pact, to serve as his Warlock. Boonswoggle gave him a magical set of Merchant's Scales to utilize in his use of Fey magic. Nester than escaped from the Forest and went on to the next town on his journey to find new "investors" to part with their gold and pay homage to his new Patron.
Pact with Boonswoggle: The terms of his pact with the Leprechaun King was to serve him and be one of his agents in the mortal realms. As Patron, Boonswoggle would provide access to magical powers and artifacts for Nester to use in his quest for the accumulation of gold. In exchange, Nester needed to agree to two simple terms:
First, any gold that that comes into his possession must be tithed. Second, Nester must adhere to his wishes and desires, giving him the offerings he requires besides mere wealth.
To perform the tithing ceremony, Nester first takes his magical merchant scales and places it on a solid surface. After, laying out the new wealth in front of the unladen scales, he utters an incantation: "Lord Boonswoggle, thank you for your patronage and the bounty upon which I present. Balance the scales, as you see fit!"
The Player then rolls a d20. If the result is 15 or greater, then the scales flash bright gold and then return to its steel hue. This indicates that Boonswoggle is satisfied with the offering he has received thus far and with his work as a servant. If the result is 14 or less, then the scales will tilt to one side, indicating that Boonswoggle desires a tithe.
If Boonswoggle desires a cut of the new money, then the Player rolls a d100. The result is the percentage of this haul that needs to be offered to the Leprechaun King to "balance the scale".
The player then places the percentage of the new-found wealth upon the upper tray of the scales until it balances. The wealth then disappears in the light of a rainbow, being spirited off to Boonswoddle's home.
Failure to Abide: If a player does not abide by this pact or cheats him out of his rightful due, then the ire of the Lephrechaun King may cause some of the following to happen:
Tips and Tricks: The following are some recommendations for building upon this player character: